our event the previous weekend was rained out, and we overlapped with a lot of other game center social events, so we
decided to move the event to fort greene this week. a few hours before the event the forecast turned towards rain, but
we weren't about to cancel a second week in a row. it did rain. we brought a tarp. we discovered a new game or two. a
cooperative
balloon relay
played against the wind. we also tried to
live score
this event with a guitar and some drumsticks. it was pretty fun, at least for the person scoring, and works well with props
that have predictable motion (like the balloon).
a thing we observed is that there is a fine line we're treading right now between "event" and "party", where the former
is higher pressure on us than the latter. at the moment, these feel more like parties. if there is an expectation that
we're presenting "a thing", we're not necessarily able to deliver (yet?). we probably want to avoid
Events
where games and play are administered top-down by those facilitating. a thing that might be cool is writing up a "menu"
of games for that evening that people can look at, play themselves, ask to play, &c.
we're still working on our streaming setup. out tethered internet doesn't seem reliable enough to keep a stream running
smoothly. the stream is a nice game prop, something for everyone to play around in, to try and stay in (or out) of frame.